ROAR Ride Review

Roar is a very interesting woodie located in Six Flags Discovery Kingdom. It may be called revolutionary, because it was the first ride to use Millennium Flyer Trains, and could thus make sudden and quick turns!

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When riders approach the giant looking woodie, they enter the Roar Plaza. Roar Plaza has a flat-ride, Superman Ultimate Flight, V2, and an interactive dolphin pool. When riders come closer to the ride, they get reminded why it’s called the Roar Plaza, as all buildings seen have the same roofing and style as Roar does. Once you’ll get even closer to the ride, the rickety sound of the woodie make you want to ride, and the sign ‘Roar- You’ll never hear the end of it’ matches every thing going on.

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Riders will now enter the line which is out on the plaza, and is a little alternative due to the space available. The lines for Roar may seem long, but are relatively short when the park operates 2 trains. The line is being held under the station, and a Flash-Pass employee will let little groups walk up to the station. Once in the station, it won’t take long before you’ll get to board the Millennium Flyer trains, and be on your way. Just like almost every other ride at SFDK you are not allowed to put any loose articles on the side besides your souvenir cup. Once you buckled your seat-belt, and the restraints have been checked, the operators will do their quadruple ‘visual scan’ and you’re off!

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Roar will leave the station and slither a little from side to side before reaching the lift-hill. Once the train has climbed the 95 ft. lift-hill, it will drop riders 85 ft, while twisting to the right. The train will then fly up, and deliver some nice airtime to the front few cars. It will then dive down again, towards the left this time. Riders will then experience a little airtime when the train goes over a hill, this hill is followed by a banked turn that then dives down into the lumber. The train will make some wild turns, and enter a tunnel, the tunnel is open from the sides, but seems like real head-choppers and riders will hesitate to raise their hands. After that you’ll spiral around the outside of the banked turn. You’ll then experience some little hops before running into the final brake run. You’ll then return to the station. Once you’ve exited you can see, and of course, purchase your on-ride photo.

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Roar is getting a little rougher over the years, but if you ride Roar in the summer, or spring this shouldn’t be a problem. Roar is only operating one train in the winter and gets pretty rough. Lines for Roar are really not too bad, but this counts for all roller coasters at SFDK. As long as each ride operates to it’s full capacity, lines at SFDK to do not really exceed 30-40 minutes. Roar is the perfect example of lines, the line normally doesn’t get much longer than 20 minutes. The lines are short in the morning, from opening ’til about noon. From then on, ’til about 5 lines can get the longest, and after that it’s almost a hop-on.

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Check this ride out when you love woodies! There are better ones out there, but also ones that are way worse. Due to the millennium flyer trains, the ride has lots of elements, has a nice length of 3,291 ft, and reaches speeds of 51 MPH.

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SFMM Update 9/15/13

Apparently another busy week at Six Flags Magic Mountain! Here’s our update from today the 15th of September! 

Full Throttle FINALLY received a cool sign! Next up; STATION ROOFING 😀

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After almost a year of one-train operations, Scream! has finally started operating 2 trains again! The refurbished train looks REALLY neat! (ALSO, Tatsu started using the refurbished train!)

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Fright Fest is showing up everywhere!

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They were demolishing Slaughter House, and placing the new Weepy Hills INSANEtorium!

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Cursed seems to be finished up!

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The Aftermath Maze, and Scare Zone seems to be ready too!

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All the spider webs have been placed for Black Widow!

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And just when we all thought Apocalypse was back to (oh well, 1 train) operations, they had to close it down again. Hard to see, but there was someone from maintenance working on the tracks, just between the transfer-track and the station.

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Signs started to pop up too! Nice operating hours this year!

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The ‘Nightmare’ Scare Zone is finished too!

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Some nice fog-machine covers have been standing under this billboard for a week and a half or so…

 

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The Maze-wristband counters have returned in front of FLAGS!

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Last, but not least, FLAGS has received new lights, the purple bulbs are surrounding the entire building!

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Special Saturday – Dapper Day 2013!

A friend of ours is a big Disney fan, and is a Disneyland Resort pass holder. She went to Dapper Day 2013 at the Disney Land Resort, and offered to write a little review on it! 

Dapper Day at Disney

Dapper: neat and trim in appearance; very spruce and stylish.

Dapper Day at Disneyland, September 6th, 2013, was indeed very stylish and quite dapper.  It didn’t draw a crowd to the usual summer rush, but just enough to get on and off rides within a 30 minute wait!  This public event was so amazing, people everywhere were clothed in head to toe suits and lovely dresses, from the 20’s era, to the late 50’s.  The park itself is even dressed for the occasion!  Disneyland has in itself, old-timey buildings- the perfect setting to take vintage-like photos.  Plus, California Adventure’s entrance is based on the hay-day of Hollywood, so looking the part of an old-time Californian was just the icing on the cake.  Seeing others dresses this way as well, really puts you through time, it did feel like I had traveled back in time, without the help of a Delorian, or TAR-DIS.

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Seeing, and being a part of Dapper Day is an experience I’m happy to be a part of, and hope to do this again next year in February.  The people were extremely friendly, and looking pretty neat too! If given the opportunity to be a part of this amazing event, don’t pass it up!

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For more information about dapper day, visit Dapperday.com.

– Jenna Lui 

 

NEW Additional Scare Zones for SFDK’s 2013 FF

We have just been informed by Six Flags Discovery Kingdom, that there will be 2 additional Scare Zones!

The Scare Zones next to Bloodbath Bayou, and Cirkus Bezerkus, will be;

  1. Mt. Rotting Cemetery
    Are there truly the living dead on the cemetery grounds? The only way to find out is to visit this dilapidated cemetery, where there are more dead than living.
  2. Arachnid Alley                                                                                                       Everyone’s worst nightmare comes in the form of a round body with eight legs, never mind the size – or in this case, size matters.

BOTH are NEW scare zones!

Throwback Thursday #11 Log Jammer

For this Throwback Thursday we’ll be looking at a ride that is missed A LOT, Log Jammer.

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Log Jammer used to be one of the most popular rides at SFMM, it was great for the heat, and it was a long log flume through nature, with good variety of elements, basically everyone loved Log Jammer. But, in the winter of 2011/2012 the ride stood there with out a sign of it being closed, but then, right before it normally re-opened, a sign appeared saying it was closed for ‘future enjoyment’. No one knew what was happening at this point ’til they started to demolish the ride halfway through the 2012 season. It wasn’t ’til August of 2012 that the park had officially given a reason for the ride to have been demolished. They announced the record breaker Full Throttle to be placed in the former spot of Log Jammer for the 2013 Season. Continue reading “Throwback Thursday #11 Log Jammer”

SFDK ‘Ride Transformations’ Fright Fest 2013

An amazing thing about Six Flags Discovery Kingdom’s Fright Fest is that they have their top rides themed as well, in a special Halloween related theme. Below you’ll find the roller coasters, and what they will be transformed into. To see the SFDK Mazes and Scare Zones, click here. To see the show line-up for FF2013, click here.

  1.  Boomerang Coast to Terror – ‘The greatest scientific minds in San Francisco have gone mad trying to understand the deadly and befuddling mystery hidden deep within one of the most scariest and brain melting attractions in the world.’
  2. Vertical Velocity Rodent Attack – ‘A failed park lab experiment has resulted in thousands of cuddly white rats developing an insatiable taste for human flesh (especially teens).’
  3. Cobra Monster Mine – ‘Cobra sits on land that used to be one of the most profitable gold and silver mines in California until a terrible incident that caused hundreds of men to disappear. The old track has been closed for years, but we’re pleased to reopen it to celebrate the 100th anniversary!’
  4. Lost Souls of Kong – ‘Kong may be one of the most celebrated steel coasters in the world, but it is also the premier residence in the park for angry, disillusioned spirits whose only joy in death is tormenting riders in the most painful ways imaginable.’ (This is an interesting theme, since this SLC is also know for head-bangy-ness, and pain. Although it is one of the better SLCs, and we LOVE Kong!)
  5. The Medusa Witch – ‘Beneath Medusa lies the remains of a witch who destroyed a thriving town and left a terrible curse for anyone who dares to set foot on the property.’

 

SFDK Mazes for FF2013

Six Flags Discovery Kingdom will have 7 Mazes, and 2 Scare Zones. 

The 2 Scare Zones are;

–  Cirkus Berzerkus – ‘Pay a visit to this chaotic zone where murderous clowns run rampant in the moonlight. Praying on the darkest fears of its victims, the clowns always know where they can find you.’

– Bloodbath Bayou – ‘What lays beneath the Discovery Kingdom waters is far from a tranquil lagoon. Instead what awaits are monstrous crocodiles, decaying zombies, scaly beasts and other unexpected inhabitants that want nothing more than to satisfy their appetite for fresh blood.’

The 7 Mazes are;

MAZE PASSES ARE REQUIRED.

Massacre Mine – ‘Explore an abandoned Gold Rush mine in search of gold, but be careful because terror lurks around every corner of this decrepit mine aptly dubbed “Massacre Mine.” Hundreds have died in this mine during their search for wealth and fortune, and rumors have it that the wicked spirits of the outlaws and miners now haunt the mine, determined to protect their unclaimed riches no matter the cost.’

Slaughter House Pig Farms – ‘Come visit the Slaughterhouse Pig Farm — a formerly condemned; family owned pork-processing plant where human flesh is served to unsuspecting customers. The slaughterhouse has reopened but the mystery meat remains just that — a mystery.’

Captain Bloat’s Shipwreck – ‘The remnants of a 200-year-old shipwreck still rests on the bottom floor of the Pacific Ocean just outside Vallejo. Supposedly guarded by the ghost of an evil pirate, Captain Bloat, the treasure on board has never been recovered. Captain Bloat’s crew of live sharks swim alongside the cavernous chambers ensuring no man gets close enough to examine the ruin.’

The Last Ride – ‘Dare to experience the sensation of being buried alive. Those brave enough to attempt the unthinkable will be treated to an earth-shattering peek into the life that follows death.’

Nightmare Manor – ‘After Nicholas Nightmare’s untimely death, his eccentric twin daughters were left to fend for themselves. Living alone in this 13-room manor on the Discovery Kingdom lot, the girls eventually went insane. Park guests who dare venture into the dark, Gothic setting must face madness and mind games when the clock strikes :13.’

Scrapyard of the Dead – ‘The workers of this ominous yet raucous junkyard are dead, but they don’t actually know it. They just wander the grounds adding to their stockpile of scraps and debris. Behind the deafening heavy metal music, these living dead are getting ready to pounce on whoever gets in their way.’

Total Darkness – ‘The construction of an advanced transportation system has veiled the world into darkness. Now your mind must find your way as you wind around with no light to guide you. Scream if you must, and hold on to those you think you can trust.’  — This will be the park’s NEW maze this year, similar to Blackout (NOW total darkness) at SFMM.

 

SFDK Maze Passes.

Discovery Kingdom does not offer Premium or Season Pass Maze Passes.

Unlimited visits on all premium haunted experiences available for $15.

This will be valid for 7 mazes.  (Luckily, there are only 7 mazes, so there are no additional fees when buying the $15 Maze Pass Wristband)

SFMM Maze Pass Prices

MAZE PASSES

Access to the 2013 Fright Fest Mazes requires a maze pass. A maze pass provides unlimited access to all mazes for night of visit. Express Maze passes provide quick and unlimited access to all mazes for night of visit.

Regular Maze Pass – $15
Express Maze Pass – Limited availability for each night, starting at $30
Season Pass holders Special: $13 Regular Maze Passes available at park only.
Visit Maze Pass sales center for details.

FOR THE SFMM FRIGHT FEST WEBSITE, CLICK HERE.

Flight Deck Ride Review (CGA)

For this Ride Review we’re taking a look at Flight Deck from California’s Great America!

Flight Deck is a custom B&M Inverted coaster, and is relatively small, but packs a lot. It is most definitely the ride at CGA that has the most theming to it. The ride opened as Top Gun, when the park was still owned by Paramount, and still has all the scenery that came with it. The only difference is the lack of music and branding the ride has, it seems kind of alternative, and could use a little help finding a unique identity once again. Other than that, Flight Deck is among the best rides in the park, battling with the all new Gold Striker.

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Once riders have made their way to the entrance of the ride, they are welcomed by the ‘Flight Deck’ sign that stands under the ride. The line is pretty short, moves really fast, and has lots of scenery. The line will pass by a huge screen with an aircraft carrier on it, and will ultimately pass under the huge ‘Flight Deck’ sign. From this point you’ll enter the more ‘themed’ line where you walk through a small, we guess, flight deck :D. Once you’ve had enough time to enjoy the scenery you’ll get to the stairs that lead up to the station. The ironic thing about CGA is that most rides have half covered waiting lines, but stations out in the sun. We’re not a fan of that, we advise them to just place some covers over the stations, which will hardly cost them any money and will make guests a whole lot more satisfied. Anyways, you will be assigned rows, and you’ll wait in the sun a bit before you board the trains, that have way shorter seat-belts than any other B&M we’ve ever been on… Continue reading “Flight Deck Ride Review (CGA)”

Disney and Vekoma: A Match Made in Heaven

When Disneyland built their first Vekoma coaster, no one would have guessed this would be a relationship that would last for a while.  This coaster was the Gadget Go coaster, a Vekoma 207 meter Junior Coaster, which doesn’t even reach 30 ft or 25 miles per hour.  It opened in 1993 as the first roller coaster in the Mickey’s Toon Town section of the park.  Since then, Vekoma has built another coaster for Disneyland, 3 for the 3 parks in Orlando, 4 for the 2 parks in France,1 for Disneyland Tokyo, and 2 for Hong Kong Disney.  All of the following listed are Disney Vekoma coasters: Continue reading “Disney and Vekoma: A Match Made in Heaven”

SFMM Fright Fest 2013 MAZES

Six Flags Magic Mountain’s 2013 Fright Fest Mazes;

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  • Aftermath – Batman Action Theater (Located next to the Riddler’s Revenge).
  • Black Widow – Old Eagle’s Flight station, Samurai Summit, between Ninja and Superman.
  • Chupacabra – X2 Plaza, old Revolution waiting-line, across from Panda Express.
  • Cursed – Tidal Wave line, entered through the handicap/flashpass- line.
  • Total Darkness – A.K.A Blackout, has been relocated to the Magic Moments Theatre.
  • Toyz of Terror – Formerly used for Jokester’s Hideout 3D, the Flashback building next to HH, and FT plaza.
  • Weepy Hills INSANEtorium – Formerly used for Slaughter House, the storage building behind Flash and next to Green Lantern.
  • Willoughby’s Ressurected – Located at the Sky Tower base, across from the Ninja entrance!

Speculation on a Replacement of the Simpsons Ride

After a few months of some speculation, it might be that the Simpson’s Ride at Universal Studios Hollywood will be closed down and replaced.  IMG_7740

Now, although the park hasn’t announced any hints on what might replace it, many Universal fans have been posting there ideas of a new thrill ride. (NOTHING HAS OFFICIALLY BEEN RELEASED) One of the most popular ideas is a motion simulator ride, so the Simpson’s Ride structure could be kept and just re-themed, featuring a theme from the new Universal film, Pacific Rim.  For those who are unfamiliar with the film, it is a science fiction thriller in which aliens begin to attack from underground earth, and humans must build giant, human controlled robots to destroy the aliens.  The movies 2 tag lines were “Go Big or Go Extinct” and “To Fight Monsters, we Created Monsters”.     Continue reading “Speculation on a Replacement of the Simpsons Ride”

Medusa (SFDK) Ride Review

This is the Ride Review of Medusa!

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Medusa is a custom designed B&M Floor-less, and is definitely, together with SUF, the park’s most popular ride.

Riders will approach the ride after they’ve entered the Oasis Plaza, the giant of the park is hard to miss. The yellow/lime and purple beast’s entrance is located in the back of the plaza. Riders will enter the temple-like waiting-line, and will then enter the actual temple. The temple holds switchbacks and has a set of stairs that lead up to the boarding platform. Once up on the top level of the temple (station) riders will be assigned rows, there is one row with 2 ‘big’ seats in row 4, and there is a sign saying so. Once riders board the vehicle, the adventure is about to begin. Continue reading “Medusa (SFDK) Ride Review”