We recently visited a coaster that is usually closed when we pass by. It’s one of the tallest and largest coasters on earth, but it is not often discussed. We took a drive out through the middle-of-nowhere to finally get on Desperado, and we loved it! Check out our review of the ride and look at the big hyper coaster in this article! Continue reading “Desperado at Buffalo Bill’s”
Alastair: It’s what Europe has been waiting for since 2013, when the incredible RMC topper-track coaster “Outlaw Run” opened at Silver Dollar City in the US – finally, an RMC on this side of the Atlantic! Last week we visited Kolmården Wildlife Park in southern Sweden to try out this latest wooden monstrosity; Wildfire. Continue reading “Ride Review: Wildfire – Kolmården Wildlife Park”
The third park we visited on our Texas trip was SeaWorld San Antonio! The park is greatly situated on elevated land and features a giant lake as its centerpiece. This park, unlike our local SeaWorld San Diego, has a thrill-ride collection in addition to stellar shows and awesome exhibits. The park felt well rounded and definitely not cramped as there was ample space between stadiums, exhibits, and rides. The park took us by surprise and was a very enjoyable place to visit. Join us as we take a look around the park!
The second park on our California Coaster Kings Texas trip was Six Flags Fiesta Texas. A wonderfully located Six Flags property in San Antonio that features an outstandingly awesome lineup of rides and shows. We had just one day to visit the park, but that full day was plenty of time to ride all the attractions and see some shows. The park features world renowned coasters like Iron Rattler, Superman Krypton Coaster and Batman: The Ride, as well as other awesome coasters like Road Runner Express and Poltergeist! Join us as we take a look around the park in this trip report!
It was wonderful to spend a day at California’s largest water park! Raging Waters Los Angeles recently changed its name from the previous Raging Water San Dimas name, and added the high-tech water coaster slide Aqua Rocket last year! The park is beautifully situated on a hill side surrounded by nature, offering a very unique park layout, slide collection, and shade-filled environment for a day of fun. Continue reading “Raging Waters Los Angeles”
GhostRider is back and it’s a woodie to fall in love with. The ride is butter smooth, lateral filled, unstoppable and features our favorite friend: airtime. It’s great to see this popular ride return to its original glory with brand new Millennium Flyer trains and a ride experience that feels out of control, but without breaking your back. Let’s take a look at what riding the new GhostRider is like! Continue reading “The New GhostRider”
Let’s talk Joker at Six flags Discovery Kingdom, shall we? To the surprise of some, Roar closed mid-August of 2015 to be turned into California’s second Rocky Mountain Construction Iron Horse coaster. The moment the word officially came out of this conversion, most instantly noted that RMC had never worked with a track layout, or structural layout, of a twisty GCI wooden coaster before, which promised a unique Hybrid Coaster experience. Did it live up to that promise? We’ll discuss that right here in our The Joker Ride Review! Continue reading “The Joker at Six Flags Discovery Kingdom – Ride Review”
Alton Towers’ newest coaster, The Smiler, smashed the world record for inversions on a coaster when it opened in 2013. Sadly, it is perhaps best known today for the terrible incident in June of last year when two trains collided on the track, resulting in multiple severe injuries to riders on the front row. But, with it being scheduled to reopen next month with the park, it’s a good time to find out whether the coaster itself lives up to the hype… Continue reading “Ride Review: The Smiler – Alton Towers”
Alex: The video game industry is undoubtedly more popular than ever before. That’s why the success of some video games has been exported into different means of entertainment. Today, we’re going to review a collaboration between Futuroscope and the worldwide famous video game brand Ubisoft, on one of their more popular, and crazy, games. We’re talking about La machine à voyager dans le temps aka The Time Machine that can be found at Futuroscope, France, hosted by the silly Rabbids! Continue reading “Ride Review: La Machine à Voyager Dans le Temps – Futuroscope”
Europe has some coasters that you have to put on your bucket list. That’s why we want you to get to know them, and what better way to do so than with a ride review? 2,519.7 feet (768m) long, only 85.3 feet (26 m) tall but 49.7 mph (80km/h) and four inversions! Let’s go to Phantasialand to review its custom B&M inverted coaster: Black Mamba! Continue reading “Ride Review: Black Mamba – Phantasialand”
I’ve been working on this Ride Review for a little while now, with all the other coverage in between I was back tracked for a little bit. But finally here’s a look at California’s surprise ride. Manta at SeaWorld San Diego! This Mack ride is a wonderful family coaster, that uses state of the art technology, launches riders twice, and is surrounded by sea-life and birds. It’s one heck of a great ride! Continue reading “Manta Ride Review – SeaWorld San Diego”
The Cú Chulainn Coaster is Ireland’s first major roller coaster and Europe’s largest Wooden coaster, located at Tayto Park on the outskirts of Dublin. The park has been expanding immensely over the past year with millions of dollars of investments, none more prominent than this Gravity Group coaster, and it is worth every penny. Continue reading “Cú Chulainn at Tayto Park”
It was great to spend a visit at Waterworld California, as it is by far one of the best water parks in the state and boasts the largest collection of thrilling water attractions in Northern California. Despite some what limited space, this park has an absolutely stellar line up of slides and attractions including racing trap door slides, a giant funnel slide, a half pipe slide, and much more. Continue reading “Waterworld California”
Twisted Colossus: perhaps it’s the eight wonder of the world. Perhaps it’s the craziest air-machine in California (who am I kidding… IT IS the craziest air-machine in the state)… This ride has set Six Flags Magic Mountain apart. The ride is crazy, amazing, filled with air-time, but most importantly… FUN. It’s incredibly FUN, besides the thrilling aspects, the ride is just filled with spectacular entertainment when the trains race. Here’s our full Twisted Colossus Ride Review! Continue reading “Twisted Colossus – RIDE REVIEW”
Voyage to the Iron Reef has opened and seems to be a hit with the guests. We personally are a big fan of the ride, for many different reasons. The unique theme of the ride, and the fact that it’s perfect for the line-up of rides at Knott’s, really add to the list of reasons we are a fan of the new addition. Find out why Voyage to the Iron Reef is a great new addition! Continue reading “Voyage to the Iron Reef – RIDE REVIEW”
We’re taking a look at V2: Vertical Velocity at Six Flags Discovery Kingdom! This coaster is a rather unique variation on the Intamin manufactured inverted shuttle coaster, the Impulse Coaster. It had quite a history, and it’s also quite amazing! Continue reading “V2 – Six Flags Discovery Kingdom – Review”
Demon is an Arrow Dynamics multi-looper with a twin coaster at Six Flags Great America. Both coasters are identical (track-layout wise), and have a layout featuring two vertical loops and a double corkscrew. This was not the case however, when these coasters first opened. They opened under the name Turn of the Century in 1976, and did not feature the two vertical loops. Rather two airtime hills. After the 1979 season, the airtime hills that originally followed the first drop were replaced by vertical loops, artificial rock formations were installed as themed elements to the new theme and branding. The coasters took the name they still go by today: Demon!
– Recently our images have popped up on other sites and forums, awesome that our coverage spreads, not so awesome that no one mentioned where they got the images from. We are totally fine with our audience using our images, BUT ONLY IF credit is given to californiacoasterkings.com. Thank you! –
Getting back to our California version… As riders approach the entrance of the queue, they will attempt to make out the ride’s layout through the landscaping that surrounds it.They will then walk past a sign that reads “ Demon”. Guests will walk down a path leading to a set of switchbacks. The path, fenced with wooden handrails, passes under the lift-hill. Many guests though, won’t realize it’s the lift they’re passing under, since the rock-like theming around it blocks guests from seeing the track. From the switchbacks closer to the station, there is a perfect view of the newest elements of the ride, the two back-to-back vertical loops. The trains seem to whip through them at tremendous speeds, leaving the mesmerized guests wondering what kind of forces could possibly await. Once the switchbacks are completed, guests will be assigned rows inside the station. The station itself is outdoor, like all steel-coaster stations at California’s Great America, though the air-gates part of the station is covered by a wooden structure. Once the gates open, riders will pass through, cross the train, and will place all loose items in the cubbies for their respective trains. They then take a seat in the classic Arrow trains, which are a lot smaller than Viper’s newer generation Arrow Looper trains, have their restraints and attached seat-belt checked, and they’re off! (Note to tall people, just like on the newer Arrow trains, request to sit in the front row of a car. There’s not a lot of space anywhere in the older generation Demon trains, but its definitely better than the back rows of each car).
As the train leaves the station, the train enters a dark tunnel before emerging to climb the 102 ft tall lift hill. The tunnel used to have flashing blue lights, these are still turned on, though only a very little part of it still works. Look for it next time you ride. While climbing the lift hill, guests may notice that the train isn’t going at a constant speed. Rather, this older lift hill mechanism really drags the train, and thus the train will go faster, then slower for a second, then fast again, so on so forth. When the train reaches the top, it makes a 180′ degree turnaround, and drops 90 feet at a 54′ degree angle, reaching the top speed of 50 miles per hour. The riders then fly through the back-to-back loops of 70 feet and 55 feet tall, which pull some excellent G’s, and not of the negative variety! Notice that in between the two loops, there’s a small straight section of track, which causes a bit of a rough transition. Remember those forces you were imagining in line while looking at these beauties? Yes, they are just as you imagined them. Riders are then enveloped by a tunnel. The tunnel used to light up orange and yellow with the light bulbs inside the tunnel. This no longer happens, though at the Chicago version, these lights still work. Riders will exit the straight-sectioned dark tunnel and then rise into the second turnaround. Before the train rolls into the second half of the ride, a block brake section, used more as a trim, slows the train down slightly, if at all. A small drop follows and then, the ride’s “new” name becomes very apparent. The trains are swallowed by a humongous rock formation that is the head of, yes you guessed it, the Demon! This provides what has got to be one of the best head chopper effects out there. Keeping your hands up throughout this element is not an easy feat. After zooming past a waterfall on the back side of the Demon’s head, the trains maneuver through the rides original signature move, the double corkscrew. The speed with which it spirals through the 35 feet tall corkscrews is amazing! Though tall people must watch out for their knees, and the shorter people for the head-banging, as the transition into the corkscrews is very rough. A great mix of laterals positives and even a hint of airtime are present in the corkscrews, before the ride leads into a funky turnaround, and then slides into the brakes with riders attempting to regain their breath. One final turn onto the transfer track brake section, and the train’s ready to roll back into the station.
Although this ride often receives criticism for being rough, it isn’t quite as bad as you would think. It can be a bit shaky like almost any Arrow, but especially when taking its age into account, it’s really pretty smooth, and at the very least tolerable. The line-up of elements may not be the most diverse, but that doesn’t necessarily take away from the experience. This is a solid ride, with some good forces, theming, and head choppers. And we actually enjoy it quite a bit. We like to look at it from a different perspective. It’s a classic that still runs very well, gives riders a taste of the older style coasters, and is the clear predecessor to giant loopers we know now. Due to California Great America’s limited coaster collection, it is a must-ride while at the park, especially for first time riders. We may like this classic Arrow, but what do you think? Agree? Disagree? Comment below, and let us know!
The Giant Dipper at the Santa Cruz beach Boardwalk
If any California roller coaster was ever a classic, it is The Giant Dipper. In the most picturesque location imaginable on the Santa Cruz beach, this woodie’s red and white color scheme and simplistic double out and back layout make it a joy to look at. Built in 1924 for a cost of 50,000 dollars in 47 days, it is one of the ten oldest operating roller coasters in the U.S. It is recognized as a piece of roller coaster history and has become an ACE coaster landmark. It is also a very rare remaining example of the Aurther and Looff’s work manufacturing roller coasters. Despite Giant Dipper’s remarkable age, it is still an excellent roller coaster, and a favorite to many.
As mentioned previously, this coaster is nestled snugly in its spot on the Boardwalk, overlooking the gorgeous coastline. It’s highest point is 70 feet tall, which is of course the top of the lift hill. Although this may sound unimpressive, it is one of the tallest attractions at the Boardwalk, and it certainly looks as if it dominates the skyline of the Santa Cruz Beach Boardwalk. It’s drop is measured at approximately 65 feet, at the bottom of which the coaster reaches it’s top speed of about 50 mph. The total track length is 2,640 feet, which is navigated by the coaster’s Morgan trains. It has two trains with six cars each that have two rows and seat two across, for a total of 24 riders a train.
When walking down the midway, it is a very hard attraction to miss. A large sign that reads ‘Giant Dipper’ is directly above the ride entrance. Directly below it is an imprint also stating the name, and the year it was built. After entering the line, riders will pass through a quick set of outdoor switchbacks before coming upon a plaque informing them that it is indeed an ACE landmark. Riders then enter the indoor waiting area, where many facts and pictures of the ride can be found. After scanning their wristband, guests are allowed to select their seat, restraints are checked, and the horn blows. Before you know it, you’re underway! The interesting thing about the Giant Dipper’s trains is that one side is entirely enclosed, riders can only enter and exit on one side of the train. Riders enter and exit on the right side of the train.
This is a coaster that does not take its time getting going. As soon as the train is dispatched, it immediately descends into a pitch black tunnel in which it coasts its way through a few turns. This can actually be really thrilling if you are not expecting it, and is a very cool feature. You then emerge from the tunnel onto the lift hill, where riders can enjoy some beautiful views before the train crests the lift hill and descends the first drop. Some gentle floater airtime can be enjoyed here, which is soon contrasted by the first turnaround which is essentially un-banked. The lack of banking provides some very intense and almost painful laterals. After that, a series of airtime hills ensue. Surprise surprise, unlike its cousin at Belmont Park, this Giant Dipper’s airtime hills actually provide… airtime! Although not all of them do, throughout the ride there is sufficient airtime and some enjoyable head choppers can be found within the support structure. We found that these sensations are best enjoyed in the back seat. After some more hills, some more un-banked turnarounds, and total of one minute and 52 seconds spent, it comes screeching into the brake run, with the riders almost always erupting into a round of applause.
This ride defines its respective park, representing the history and quality that they both share. It is a perfect balance between a thrilling and family friendly experience, and makes a great first ‘big’ coaster for the young ones. Its mix of forces such as graceful airtime, and violent laterals make for a great experience for any enthusiast as well. There is no doubt that it’s a classic, but its more than that. Even without the nostalgia that surrounds it for many, it is a great wooden coaster. At 91 years old, it’s smoother than many modern woodies and really only has one or two rough spots. Yes we’re looking at you guys, Roar and GhostRider. If you are at the Boardwalk, you really don’t have an excuse not to ride. It is the parks flagship coaster, and rightfully so. Even with Goldstriker only an hour-drive away, it’s hard not to think of The Giant Dipper when discussing the best Californian woodies. We may love this ride, but what do you think? Make sure to leave your thoughts below.
Undertow at the Santa Cruz Beach Boardwalk is Northern California’s only spinning coaster since its opening in 2013, filling the void creating by the removal of Pandemonium at Six Flags Discovery Kingdom, which was removed in 2011. It was manufactured by Maurer Sohne, a company that has built spinning coasters in the past. Mainly in Europe. We really enjoy this ride for it’s line up of interesting elements, and its family friendliness.
Guests, while approaching the ride, will notice that it is elevated on a concrete platform that is 20 feet high or so. This makes the ride look significantly taller, as it is 50 feet tall excluding the platform giving it a net height of approximately 70 feet. Riders will walk past a test seat, and a sign informing them the cost of the ride is six tickets. They then walk through a small set of shaded switchbacks and reach the ride platform, where tickets will be collected or wristbands will be scanned. Riders are then hurried into a train that snuggly fits four people, two pairs back to back. Ride operators will check restraints, and you are zoomed up the lift hill.
The lift hill is behind you in the blink of an eye and the first drop awaits. As riders are seated back to back, two people on each train will actually drop backwards. Either way, forwards or backwards, it’s a fun drop that is soon followed by an elevated turnaround with a block brake. Once the train passes through the block brake, the spinning mechanism is unlocked and now the ride really gets going! After a banked drop following the turnaround, it rises up into an 85 degree bank! It seems as though the trains are designed to face vertically, so riders are either facing up or down. Both are very cool sensations, as either way there is no track in sight and it feels as if you are falling out of the train. Another block brake follows, and the train then descends into a section of quick s curves, one after another. This is where the train really gets spinning, and it certainly doesn’t stop any time soon. After a helix, and a few more turns, the train coasts into the brake run, and is corrected to it’s original non-spinning position.
Although many coasters are marketed as ‘family coasters’ and really only resonate with the younger ones, this is not the case for Undertow, as it makes for a very fun ride even for seasoned coaster veterans. Your experience can also depend on the weight distribution. If it is uneven, the ride can actually be a bit disorienting. Overall, it is a must-ride at the Santa Cruz Beach Boardwalk, especially as it is one of their two coasters that are very enjoyable for a wide-audience. We really do enjoy this ride, but what do you think? Do you like it? Is it the best spinning coaster California has ever seen? You tell us! Make sure to leave your thoughts below. For the Santa Cruz Beach Boardwalk Update from this week, please click here!
Six Flags Magic Mountain has really stepped up their game. I can conclude that they have improved immensely. Their new mazes are amazing, and their old ones sure had me scared again. The overall level of Fright Fest has increased, and I think it’s time SFMM is being recognized for their event, it’s at the level to fairly compete with Halloween Horror Nights and Scary Farm. Let’s take a look at the ratings and reviews of the mazes of 2014.
I’ll be giving each maze 3 ratings and a total rating. One rating based on how scary the maze is, one based one how well the sets/scenes look, and one based on the overall experience and impression it made. Some of the mazes have what we call a ‘free-skeleton-key-room’, in which guests gather in a room first, where something related to the maze happens first, after which they’re sent into the maze. These did not influence the scores and will be discussed separately.
Chupacabra: Scare Rating: 7 Set Rating: 7 Experience Rating: 7 FINAL Rating: 7
- The maze never seems to have a line, but I’m starting to understand why. There are simply a lot better mazes out in the park. Chupacabra does have a great soundtrack, and the maze has indoor and outdoor sections to it. It seemed as if they decided to turn off the lights this year, as there were several parts where guests had to find their way through pitch-black hallways. Additionally, the amount of fog used this year was phenomenal too, leaving guests wondering what direction to go at several points.
Toyz of Terror 3D: Scare Rating: 8 Set Rating: 9 Experience Rating: 8 FINAL Rating: 8.3
- Wow, FREE 3D glasses! Who’d ever thought that Six Flags Magic Mountain would do that? (Since Jokster’s Hide-Out 3D glasses were $1 each). The maze has some good surprising elements, as last year, with many narrow hallways, and a lot of bright colored rooms everywhere. Though the overall layout of the maze hasn’t changed from last year, the maze has been repainted with 3D painting techniques. And it really worked out, a piece of art I’d almost say. But be warned, it is very disorienting, and with several fun-house elements already in the maze, make sure to mind your step! Overall the maze wasn’t as scary as I remember it being last year, but it looks fantastic with the 3D effects, and overall it’s a very fun maze with lots of elements not found in other mazes.
- Pre-maze room: Guests are gathered inside the toy factory where the owner gives a little speech, right before the door opens to enter the maze, the toy-factory owner jumps out of the wall towards the crowd. It’s a fun little introduction to the maze, in which the background story is told. Something I prefer, since mazes at Halloween events can get pretty weird.
Willoughby’s Resurrected: Scare Rating: 8 Set Rating: 9 Experience Rating: 9 FINAL Rating: 8.7
- Don’t know how, but due to the many scenes I always end up getting scared several times. This maze is one of my favorites. It’s always a fun experience, and there are plenty of actors throughout the maze. Additionally, guests often walk elevated over the scenes, meaning that scare actors often hide behind small walls and then jump up. The maze is long, which is always a plus. And even though it doesn’t have a specific finale room, the last two rooms have animatronic creatures, are full off scare-actors, and are dark. The ending is probably the most interesting and scary part of the maze. Willoughby’s resurrected was one of the best the last couple of years, it still is very good, though there are many new mazes that are amazing as well!
- Pre-maze room: The one room that ALWAYS gets me. Before guests enter the maze, each party is entering the room independently to be presented the rules. As the rules of the Willoughbys is presented, a loud noise, and air effects suddenly scare guests, as an animatronic head slams against the wall. Meanwhile a picture is taken. Many don’t have a clue what’s to come and it scares a lot of guests! (Once guests exit the maze, the photo has been processed and can be purchased for $10).
Total Darkness: Scare Rating: 7 Set Rating: 6 Experience Rating: 8 FINAL Rating: 7
- This maze is a fan favorite (look at the picture of the line on opening night!). The maze hasn’t changed from last year when it comes to the layout. And I never found the maze scary. That is due to the fact that even if actors hide around corners, which happened more in Black Out than in Total Darkness, they’re not scary, because you have simply no clue where they are, and you move at an insanely slow speed bumping into walls. The set is slightly boring, of course, since it’s all black walls. The ending is where the points are claimed, the collapsing (inflating) walls guests have to plow through are great! The experience rating though went up, as it’s almost as if you’re trapped. This year, there are no tiny flashlights distributed… good luck moving faster than 0.5 miles per hour and not running into walls! (Line was all the way down to Scream! On opening night!)
The Aftermath: Scare Rating: 8 Set Rating: 9 Experience Rating: 8 FINAL Rating: 8.3
- The Aftermath never fails to impress. Never. And it sure wasn’t disappointing this year either. In fact, the maze has a new scene towards the end, where many more actors hide to scare you. The lighting inside the stadium this year was pretty bad. The theming is wonderful, but the blue, purple, and green lights were missing around the cars and set pieces. They did though decide to make the tunnel of endless thick fog even more disorienting. They turned off almost all lights, but pumped in more fog than ever before. I found myself moving at a speed of below 0.5 miles per hour, lost total track of where I was and ran into walls about 5 times. This tunnel isn’t even that long. But it’s insanely awesome, I absolutely love getting stuck in there, having no clue where the tunnel ends, and hearing other guests scream for directions, welcome to the aftermath ladies and gents. Though the helicopter didn’t work the first night, it’s now back! The soundtrack was a bit hard to hear, and the actual maze was pretty fog-less, the flame-thrower and new scene made up for it again. You can never go wrong with The Aftermath!
- Pre-maze room: It’s not a room, but the concept is the same. Guests will be gathered around the Aftermath-lady (What I call her), that tells what happened to the city, and gives advise on how to run away from the zombies. She then tells everyone to get out of her face and enter the Aftermath. Another crew member than opens the huge slide door for people to enter the stadium, where a couple of actors eagerly wait to scare guests, then the actual maze begins with that insane fog tunnel described above.
Willoughby’s Garden Of Darkness: Scare Rating: 8 Set Rating: 7 Experience Rating: 9 FINAL Rating: 8
- This is a very interesting new maze. The old exit is now the entrance, and vice versa. The set is very simple, and there isn’t anything to it but endless hedges and camouflage living plant-actors. Funny enough, it had me scared pretty good! There are several very dark alleys, and the maze itself is very long. The fact that it’s such a simple idea, but yet it scared so many guests, proves that a maze doesn’t have to be super-elaborately themed to be of quality. I found myself going on it multiple times, as the lines are pretty short, and came to realize that it’s a fun replacement of Black Widow. It’s an alternative spin on the ancient hedge-mazes, Fright Fest style of course.
Red’s Revenge: Scare Rating: 8 Set Rating: 9 Experience Rating: 9 FINAL Rating: 8.7
- Red’s Revenge… where to begin… This maze surprised me, beyond believe. I saw the concept arts before, and I was really worried they weren’t going to pull it off. Wow, was I wrong. The maze starts in a little village, with wonderful scenery. The maze has lots of different scenes, and is set up similar to a sound-stage. High ceilings, large set pieces, and several cottages or rooms that guests pass through. There are plenty of actors, and lots of places they hide in. The maze is so incredibly detailed that I went through it multiple times and kept seeing totally different objects I almost swore I didn’t see before. The maze has a great mix of beauty and scare, and several of those famous Red Riding-hood elements. The trees in the forest are all very detailed, and wonderfully looking. Overall, this maze impressed me, and represents the quality of Six Flags Magic Mountain’s Fright Fest. The lines move quickly due to the simultaneous use of two pre-maze scare rooms. (Described below).
- Pre-maze room: Groups of about 20 guests at a time will enter one of the 2 pre-maze rooms were a TV is located. The host will ask everyone if they know the tale of Red Riding-hood. Most people nod ‘yes’, and the host will go on. He tells everyone that a crucial part of the story was failed to be told, and he starts the video explaining the background story of Red’s Revenge. Then, towards the end of the video, a similar effect as Willoughby’s takes place, as a wooden box in front of the TV starts shaking and makes loud noises as it blows out air. Guests then exit the room on the other side, and enter the small village. It’s awesome that the park installed 2 pre-maze rooms, to accommodate the crowds. Clever. The rooms are very nicely detailed, and even the TV’s are cover with vegetation. A great start to a great new maze!
Vault 666: Scare Rating: 9 Set Rating: 9 Experience Rating: 9 FINAL Rating: 9
- I saw it at the preview for Media a couple of months ago, and in full action it didn’t disappoint me. The maze is put in a small building, but has lots of cool elements and scenes. Due to the narrowness of the maze, you will be scared at several points. The mazes uses many animatronics to scare people, and they won’t stop! The detail is pretty incredible, and several scenes such as the opening scene (discussed below), the blood-scene, and the closing scene are simply amazing. This maze has a bit of it all, and is very different from any other maze at the park, it’s one of these mazes you need to experience for yourself.
- Pre-maze room: Guest will enter with about 20 people at a time. Before they enter the security room, guests get to hear the background story. The lady form Vault 666 explains that the research facility is working with creating a mix between humans and animals. But, she explains, before guests can enter the facility, they will need to go through a security check. She explains how it’s crucial, since someone brought in a banana ‘last week’, which caused a lot of chaos. Guests then enter the security check point, which is an elaborately themed room with lots of screens. Suddenly the security guard jumps away from his seat to hide as the alarm goes off. The lady comes running in and tells everyone to flee the opposite way, and that all will be fine in the end. This is where guests enter the facility.
Overall, as I mentioned before, Six Flags Magic Mountain stepped up their game, BIG TIME! The mazes were phenomenal this Fright Fest.
What’s your favorite maze of 2014? Please share this review with your Fright Fest, and Theme-park loving, friends! Don’t forget to comment below!
For all Knott’s Scary Farm 2014 Maze Reviews; please click here. For all Six Flags Discovery Kingdom Fright Fest 2014 Maze Reviews, click here. For all California’s Great America Haunt 2014 Maze Reviews, click here.